AR & 3D specialism

ARKit & 3D iOS Developer

I'm a senior iOS developer with a strong specialism in AR and 3D: anchoring digital content in physical space so it holds up on a real device, not just in a demo. ARKit, RealityKit and SceneKit, built on 12+ years of native iOS development.

Available for contract work

Discuss an AR project See AR work
Capabilities

What I can build in AR

Typical briefs

The kind of work this covers

If your brief looks like "we need an iOS developer to build an AR app that displays 3D models, supports interaction and raycasting" — that's exactly this. I've shipped multiple AR apps on the App Store covering exactly that combination: real-world measurement, 3D model placement, and camera-based interaction.

This sits within a broader iOS practice, not on its own: the same engineer building the AR feature can also own the rest of the app — see freelance iOS development for the full picture.

Experience

Shipped AR apps, not just demos

3
AR apps shipped on the App Store
12+ yrs
Native iOS development
Apple
Apps featured by Apple
Senior
Lead & senior engineering experience
Nike Speedo Apple EE Coke Studio Basic-Fit
Selected AR work

Shipped ARKit apps

Measurement & raycasting

Augmented Reality Tape Measure

Real-world distance measurement using ARKit plane detection and hit-testing to anchor points accurately in a live camera scene.

ARKit · Raycasting · SceneKit

View on the App Store ↗
3D model interaction

solAR System

An interactive 3D solar system placed in the room around you, with 3D models rendered and manipulated in real time.

ARKit · SceneKit · 3D models

View on the App Store ↗
Camera-based AR

AR Camera

Camera-based AR experiences built on ARKit's world tracking.

ARKit · Camera

View on the App Store ↗
Contact

Have an AR or 3D iOS project? Let's talk.

Open to contract work, short focused projects and consultancy on ARKit and 3D features. UK based, available remotely.

romain@ubicolor.com Full freelance profile